Good news! We’ve completed the first few external playtests to start to get rid of the remaining bugs and make sure our gameplay is fun and our storytelling is on point. Our game will be very story and dialog heavy as it’s what the two of us have always felt like is our strength. Seeing […]
Well look here! We actually took almost half a year for the promised „regular updates“…. Sorry for that, folks! The good news is: we’ve been super busy grinding away on the development of the game and stayed super focussed! Our vision has gotten quite a bit bigger and seeing we want to keep this in […]
First of all excuse our silence. Switching from the bone animations to true pixel art took us a while, as it was totally new to us and we needed to put some work in. But we’re very happy with the results now and are slowly back to business as usual. After sorting this out, we […]
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